/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) Microsoft Open Technologies, Inc.

http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/


#ifndef  _APP_DELEGATE_H_
#define  _APP_DELEGATE_H_

#include "cocos2d.h"

#include "GameDimensions.h"

//#include "MainMenuScene.h"


//class MyScene;
//class MainMenuScene;

/**
@brief    The cocos2d Application.

The reason for implement as private inheritance is to hide some interface call by CCDirector.
*/
class  AppDelegate : public cocos2d::CCApplication
{
public:
    AppDelegate();
    virtual ~AppDelegate();

    /**
    @brief    Implement CCDirector and CCScene init code here.
    @return true    Initialize success, app continue.
    @return false   Initialize failed, app terminate.
    */
    virtual bool applicationDidFinishLaunching();

    /**
    @brief  The function be called when the application enter background
    @param  the pointer of the application
    */
    virtual void applicationDidEnterBackground();

    /**
    @brief  The function be called when the application enter foreground
    @param  the pointer of the application
    */
    virtual void applicationWillEnterForeground();

    ///@brief Get the global dimensions data.
    const GameDimensions* getGameDimensions();

    ///@brief Get the global singleton AppDelete
    static AppDelegate* getApplication();

    //CC_PROPERTY(MainMenuScene*,mainMenuScene,MainMenuScene)
    //MainMenuScene* getMainMenuScene();


    private:
        static AppDelegate* _instance; ///<
        GameDimensions* gameDimensions; ///<

        //MainMenuScene* mainMenuScene;


};


/**
@brief The base scene class of all game scene.
*/
class MyScene:public cocos2d::CCScene
{
public:
    /**
    @brief
    */
    void drawDebugBox();

    /**
    @brief Go back to the main menu scene
    */
    void backToMain();
    /**
    @brief Go to a new scene.
    */
    void goScene(MyScene* scene);

    CREATE_FUNC(MyScene);

protected:
/**
@brief The
*/
    CCScene* m_mainMenuScene;

};



#endif // _APP_DELEGATE_H_

